Marvel Rivals Bans Nearly 500 Cheaters, Most Stuck in Bronze Rank
NetEase has permanently banned nearly 500 players from Marvel Rivals for using unauthorized third-party cheats. The majority of banned players were found in the game's lowest rank, Bronze.

NetEase, the developer behind the recently launched hero shooter Marvel Rivals, has taken a firm stance against cheating, permanently banning nearly 500 accounts identified using unauthorized third-party programs. In a recent blog post, the company not only refuted rumors about its anti-cheat system but also detailed the disciplinary actions taken against players, emphasizing its commitment to a fair gaming environment.
The crackdown followed a weekend update where NetEase observed a rise in players promoting and deploying 'cheats,' or unauthorized enhancements. An investigation was promptly launched, revealing hundreds of accounts violating the studio's core principle of maintaining an "a fair and honorable arena." Beyond permanent bans, NetEase stated that any account verified to be using "cheats, illicit assist programs, or client tampering" moving forward will face the same permanent exclusion.
Contrary to some player speculation, NetEase also addressed claims that the game's anti-cheat software could be circumvented via launch parameters. The company clarified that these rumors are "completely false," explaining that the anti-cheat system operates concurrently with the game client and cannot be independently disabled. The launch parameter in question, they noted, merely hides the on-screen pop-up window and does not affect the anti-cheat's functionality.
Cheaters Struggle to Rank Up Despite Exploits
The detailed blog post, which listed banned accounts with their ranks (usernames were largely censored to prevent doxing), highlighted a particularly amusing aspect of the bans: the overwhelming majority of sanctioned players were in the Bronze tier, the game's lowest rank. This indicates that even with the aid of cheats, these players were unable to progress beyond the initial stages of the competitive ladder.
Out of the 488 players permanently banned, 184 were Bronze rank. Only three banned individuals managed to reach the game's highest rank, "One Above All." The next largest groups consisted of 65 players each from the Grandmaster and Diamond tiers. While the exact duration these players spent in the game before being caught is unknown, and they could have created new accounts to avoid main account bans, the data suggests a significant ineffectiveness of the cheats employed.
Cheating in online multiplayer games carries an inherent level of embarrassment, but being caught and banned without achieving any meaningful progress, even with illicit assistance, compounds that humiliation. NetEase has also made it clear that repeat offenders may face stricter penalties, including IP and hardware bans, making attempts to circumvent the system a potentially futile endeavor.
This move by NetEase aligns with a broader trend in the online gaming industry, where companies are increasingly investing in robust anti-cheat measures. Titles like Apex Legends and Marathon have also recently reinforced their commitment to banning cheaters, signaling a united front against those who seek to undermine fair play. The message from developers is clear: players are encouraged to hone their skills through practice rather than resorting to exploits, suggesting that genuine gameplay and skill development are the true paths to success in competitive online arenas.
