Sony's Live Service Game Strategy Falters Amid Destiny 2 Closure
Sony's ambitious live service game strategy faces significant setbacks following the cancellation of Destiny 2 expansions and underperformance of new titles like Marathon.

Sony Interactive Entertainment's extensive push into the live service gaming market has hit a major roadblock, with the recent announcement that development on its flagship title, Destiny 2, will conclude after a final update in June 2026. This decision marks the end of an 11-year saga for the popular shooter and signals a critical failure in the company's strategy, leaving future expansions and a planned sequel, Destiny 3, in limbo. The move comes as a major blow to PlayStation's efforts to compete in the evolving gaming landscape, particularly against rivals like Microsoft Xbox.
The cessation of development on Destiny 2 follows a significant player drop-off after the conclusion of The Final Shape content. Despite maintaining a dedicated player base of over 150,000 daily users even during content droughts, Bungie, now a subsidiary of Sony, has opted to halt its progression. This abrupt end raises questions about the long-term vision and execution of Sony's live service initiatives across its numerous studios. Bungie's role was also intended to extend to advising other PlayStation studios on live service development, a function that appears to have yielded limited success. For instance, Naughty Dog received guidance for its planned Factions game, but the project was ultimately canceled, with the studio reportedly deciding against the extensive commitment required for a live service model.
From Concord's Collapse to Marathon's Struggles
The failures extend beyond Bungie's immediate situation. The heist shooter Concord, a high-profile project backed by hundreds of millions of dollars, was a spectacular launch disaster, struggling to maintain 800 concurrent players on Steam shortly after its release and being shut down within two weeks. Sony reportedly had high hopes for Concord to become a major new intellectual property. Another title, the live heist shooter Fairgame$, announced in 2023 with Jade Raymond at the helm, has seen minimal public updates and is reportedly pivoting towards extraction shooter elements. The continued development of Fairgame$, rather than outright cancellation, has surprised many observers.
Further complicating Sony's live service portfolio is Horizon: Hunter's Gathering, a cooperative multiplayer game set in the Horizon universe, revealed earlier in 2026. Despite being in closed alpha testing, initial reactions to the cartoony art style and monster-hunting premise were largely negative, suggesting a lack of demand for a multiplayer iteration of the popular single-player franchise. Reports also surfaced about a God of War multiplayer game being developed by Bluepoint Studios, which was ultimately shuttered due to a lack of confidence, leading to the studio's closure in March 2026. While some single-player franchises like Ghost of Tsushima have found success with their cooperative modes, such as the Legends expansion, these were not designed as standalone live service offerings and will not receive new content.
The most prominent recent success for Sony's live service strategy, Helldivers 2, developed by the independent studio Arrowhead Game Studios, has seen its player count stabilize at roughly 10% of its launch peak two years prior. While still a significant player base, Arrowhead's independence means Sony cannot rely on it long-term, as the studio plans to self-publish its next title. This leaves Marathon, Bungie's new extraction shooter launched in March 2026, as Sony's highest-profile first-party live service game. Despite positive reception for its PvPvE gameplay from active players, Marathon is underperforming, with its PC player base hovering around 10,000-11,000 concurrent players on Steam, falling below even Destiny 2's numbers during its content droughts. Sony is reportedly shifting Destiny developers to bolster Marathon, which is set to expand with PvP and PvE modes.
Sony's core strength remains its critically acclaimed single-player narrative games, with upcoming titles like Insomniac's Wolverine and Naughty Dog's Intergalactic: The Heretic Prophet expected to drive hardware sales, especially with the anticipated PS5 Pro this fall. However, the consistent struggles and cancellations within its live service division paint a bleak picture. The overwhelming reliance on Marathon and the uncertain prospects of other in-development titles suggest a significant strategic re-evaluation is needed for PlayStation's future in the competitive online gaming arena.
