GTA 6 PS5 Pro Build Ran At 60 FPS With Major Performance Compromises
Rockstar Games tested a 60 fps build for Grand Theft Auto VI on the PS5 Pro, but it required severe compromises.

Recent reports detail technical decisions surrounding Grand Theft Auto VI on Sony hardware, revealing insights into performance targets and hardware limitations. Developer statements indicate that achieving higher frame rates required heavy sacrifices in order to maintain the density of the game world.
According to game researcher Lance McDonald, a published interview briefly went live ahead of schedule on TheGamer. Before the article vanished, McDonald captured a notable quote from the studio regarding an experimental version of the title. We had a build that ran at 60FPS on PS5 Pro, but in order to achieve this, we had to remove all of the cars and most of the heads, the studio noted in the piece.
Performance Targets and Visual Enhancements
During the Netflix Extended Look trailer rollout, Rockstar North co-lead Rob Nelson addressed hardware capabilities, pointing to a standard target for the upcoming software. He said 30 fps was the target for all consoles, though more optimization was possible on or after the release date.
While the enhanced Sony hardware will cap standard gameplay at 30 fps, it will utilize ray-traced shadows and PSSR 2 upscaling. The dense Leonida map and Vice City roadways present heavy demands on hardware, particularly due to traffic density and NPC populations across sidewalks and beaches.
