Ocarina of Time Remake Speedruns Broken by New Actor Jumping Glitch
Speedrunners are already breaking the Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time using a new actor jumping glitch.

Speedrunners have quickly found ways to break the Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time just days after its launch. The addition of a jumping mechanic in this reimagined version has opened the door to novel speedrunning tactics that were impossible in both the original Nintendo 64 release and its subsequent 3DS version.
Demonstrations shared by YouTubers Kethaldo and Knightpohtayto, alongside Bluesky user Mircacle, highlight how actor jumping functions essentially as a glitched super jump. Players achieve this maneuver by interacting with movable environment objects, known as actors, such as a chest or a movable tombstone. By standing on the object, shooting an aimable tool like the hookshot, pressing the ZL lock-on button before the action finishes, and jumping immediately as the animation concludes, Link can achieve unnatural heights.
Discovering New Routes and Skipping Levels
Executing these actor jumps at precise points across the virtual world allows players to bypass significant portions of the adventure. Although the technique works best with the hookshot, the community has embraced the exploit enthusiastically while awaiting any potential updates from the developer.
As players continue exploring the updated title, the speedrunning community is actively utilizing these accessible glitches. Observers will be watching to see if developers choose to patch out the mechanic or let players continue utilizing the newly discovered movement exploits.
