Hardware & Gadgets

Overwatch 2 D.Mon: Devs Detail Hero's Mecha, Kit, and Personality

Developers behind Overwatch 2 discuss the creation of the new hero, D.Mon, detailing her unique "sword and board" gameplay, inspirations from mecha anime, and the technical advancements made in her design.

Timothy Allen
Timothy Allen covers hardware & gadgets for Techawave.
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Overwatch 2 D.Mon: Devs Detail Hero's Mecha, Kit, and Personality
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Overwatch 2 is set to introduce D.Mon, a formidable melee tank hero, in its upcoming Season 4. Ahead of the launch, lead hero producer Kenny Hudson, narrative designer Eleni Rivera, and lead concept artist Daryl Tan shared insights into the development of the new character. They discussed D.Mon's abilities, her distinctive mech-fantasy aesthetic, her personality, and her connection to the established lore, particularly her role within the MEKA Squad.

The timing of D.Mon's introduction to the game aligns perfectly with the story's return to Busan, a setting deeply connected to the MEKA Squad's history. "For D.Mon specifically, it just made a lot of sense," stated Hudson, explaining that her design inherently suited the tank role. He noted that the visual distinction of mechs, when compared to smaller heroes, helps players quickly identify roles in the heat of battle. "Especially when you look at the old concept art of the sword and the shield — that you’re going to be able to glance at this and tell that it’s a tank."

The development team also leveraged technical lessons learned from creating D.Va. Hudson elaborated on the complexities of D.Va's multi-mesh design, which involved separate assets for pilot and mech forms. "With D.Mon, D.Mon is actually one entity — one mesh — even though you have [a] pilot and you have [a] mech, you just kind of stick them together," Hudson explained. This streamlined approach, while requiring double the animations, significantly eased the development and maintenance process for D.Mon's assets.

Mecha Fantasy and Anime Inspirations

D.Mon's gameplay prominently features a "sword and board" combat style, a deliberate choice reflecting the team's passion for mecha designs. Inspirations are drawn from iconic series like Gundam and Armored Core, evident in her horizontal movement, mech controls, and the Fusion Repeater weapon. "We have a lot of mech nerds on the team," Hudson remarked. Gameplay designer Andre, a self-proclaimed Armored Core enthusiast, collaborated with Hudson, a Gundam fan, to fuse these influences. The sword-and-shield concept was heavily inspired by Gundam, while the distinctive horizontal slide movement owes its roots to Armored Core.

Lead concept artist Daryl Tan highlighted the intricate detail in D.Mon's unique "Call Mech" animation. Unlike D.Va's call-down, D.Mon's armor pieces fly and reassemble around her upon landing, creating a distinct visual spectacle. "The goal of that is to make it distinct from D.Va, right? Because D.Va calls hers from the sky, it slams down, and, of course, it does something to enemies when it comes down," Tan said. "So [for] this one, we wanted it to do something different and also visually present it in a different way. The fantasy of the armor pieces coming in and her, the suit suiting up around her instead of her getting into the mech was something that we had a lot of fun with."

The developers hope players will appreciate the granular details in D.Mon's visual effects, sound design, and her seamless integration with her mech. "I think the story for this hero, from us, from a development perspective, has been [the] great attention to detail and pride in the craft," Hudson shared. The team's dedication to capturing the essence of anime mecha pilots, who often operate within cockpits, is reflected in D.Mon's animations, where pilot movements translate into exosuit actions. Tan added, "Our animator, Steven, did an amazing job posing her in so many awesome poses that really sold her look and feel to us and how she’s able to wear that exosuit and execute all her actions, right? It really calls back to animes that we were really inspired by."

D.Mon's primary weapon is the Plasma Saber, a melee attack dealing 60 damage. Her Fusion Repeater fires short bursts of accurate ranged shots. The "Surging Strike" ability combines her shield with her primary fire for a shield bash with knockback. She also possesses a fuel-based dash and a pilot form, mirroring D.Va's mechanic, where she can use the Fusion Repeater. Her ultimate ability, "Limit Break," charges her sword for a powerful strike that applies a debuff similar to Zenyatta's Orb of Discord, while also granting D.Mon temporary overhealth. "She works very well with rush comps," Hudson noted. "If you have a Lucio as a support, you’ll see some pretty cool stuff."

During development, the team experimented with swapping D.Mon's primary sword attacks with her gun. Initially, the sword was an ability on a cooldown, which felt less intuitive for a tank. Making the sword her primary attack and the Fusion Repeater an ability resulted in a more cohesive and satisfying kit. "Once we made that swap, we actually physically swapped the sides they were on, swapped how often one was up, and the primary of the other — it felt great. All of a sudden, the kit came to life," Hudson concluded.

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